July 22nd, 2009
Hellfire’s storyline is not particularly deep as Diablo. We remember a demon named Na’Krul. It was once ranked highly in Diablo’s hierarchy.
This demon and his cronies set up shop in 8 new levels and it seamlessly fit into the original game. The levels of this game are divided into 2 areas. Each of the level has its own new tileset, the gothic Demon Crypt (home sweet home for Na’Krul) and the Festering Nest, an organic hive-like domain that hosts Na-Krul’s “Starship Troopers-refugee” lieutenant, the Defiler.
After installing Hellfire gamers may find new items and shrines scattered throughout the original sixteen levels of Diablo. They may use a new character class, the Monk, to conquer the challenges in the original game. These new levels of the game are some what equivalent in difficulty to levels nine through 16 of the original game.
The game also provides a number of refinements to Diablo’s gameplay. Here the gamers can jog instead of merely sauntering around town. Gamers who played Diablo will of course appreciate this game.
July 20th, 2009
EverQuest was launched five years before by Sony. It has been updated many times. The most notably updation is a grand total of seven different expansion packs. Out of these, six were retail products and only one was available for paid download.
EverQuest: Gates of Discord features twenty new adventure zones, the new berserker character class, dozens of new alternative advancement skills for high-level characters, and many more in it. Like other EverQuest, the content of this expansion is geared squarely toward very experienced players.
The appeal to new players for this game solely lies in the fact that this game features the first new EverQuest character class. Well, the new berserker is not so enticing.
EverQuest has been designed primarily as such that warriors, clerics, and even enchanters can always be in high demand among player groups. New EverQuest player after entering the game for the first time is bombarded with multiple help pop-up windows that seems as if he or she just triggered a self-destruct sequence.
July 17th, 2009
This game has been developed by Perpetual Entertainment and it was on hand at E3 2005. Gods & Heroes: Rome Rising looks to be very close to any traditional MMO games in several senses. It allows players to create a unique avatar that is based on one of the several classes and quest through a large-scale.
Well, there are some very specific qualities of the game which stand out about it. This includes its decidedly strategy-focused fight model and also its god devotion system.
When gamers first boot up this game then they will begin by creating their character. It features detailed facial editing system and it lets gamers alter everything from eye design to facial symmetry.
When gamers get an appearance done then they can choose a character class. There are 6 class in the game, which includes rogue, warrior, scout, priest, healer, and gladiator.
The game takes place loosely around 300 BC. It has been spread across several different territories, not limited to Rome only. One may also find Mount Olympus and Hades in the game. This game is based heavily within Roman mythology.
July 13th, 2009
It is said that the theme behind the Dark and Light MMO role playing game seems to be one of scale:
1. The game is made on cluster technology and it supposedly allows for up to 500,000 players playing concurrently on the same server.
2. The size of the gameworld is 40,000 square kilometers
3. The view distance of the game lets gamers to see up to 30 miles away
In the game there are twelve realms in total. Two of those realms being starter areas and the rest ten being PvP oriented.
In this game, gamers can head out into the wilderness and also can start chopping up monsters. Gamers will here indeed be able to make crafting a true profession. They can stay back in town whittling in the game for the entirety of gamers playing time without ever killing a monster.
In the game gamers can also have some social experiences. It will reward the gamers for finding new lovers.
In short, gamers can find good involvement in it and it is counted as one of the best RPG.
July 5th, 2009
When gamers first boot up this game then he or she will begin by creating their character. It features a detailed facial editing system and it lets gamers to alter everything from eye design to facial symmetry of the character.
Once the appearance of characters are achieved then gamers has to choose a character class. There are 6 in the game, which includes rogue, warrior, scout, priest, healer, and also gladiator.
Once gamers are actually in the game, then they will begin in something of a private instance even though regardless of what class gamers choose, the storyline starts similarly. Gamers will find themselves in a dire situation, either like a slave or something that is similarly unpleasant. Gamers will have to quest their way out of this situation. Once they are though of it then they will be free to explore the world of Rome that Perpetual has created.
July 1st, 2009
As the game Daggerfall and its predecessor, Arena, this role playing game is also set in the Elder Scrolls world of Tamriel. It has been set during the same time period as the events in Arena. Battlespire’s plot fits well into Elder Scrolls lore.
This game begins with gamers character that enters the Battlespire. It is a testing facility for the Emperor’s personal Battlemage guards. It is to be discovered that it has been overrun by malevolent forces.
A traitor who is working with the archvillain from Arena named Jagar Tharn, has allowed the legions of the Daedra Lord, Mehrunes Dagon, to enter this Battlespire and also slaughter the resident Battlemages. Daggerfall-nostalgic gamers in a hope for another opportunity to explore the vast wilderness of Tamriel, interacts with guilds and even participate in a variety of role-playing lifestyles.
The game has a much more limited scope. It is being a big dungeon crawl along the lines of the Ultima Underworld games from the early 1990s.
June 30th, 2009
After you read this preview, don’t expect to hear much more about Free Realms on the pages of GameSpot. Sony Online Entertainment is doing a lot of things differently with its upcoming freely distributed and free-to-play massively multiplayer online game. For starters, SOE plans to market the game solely through viral methods; it will probably do things like seed message boards and allow word of mouth to spread. So we’re not expecting to even see the game again before it releases on the Internet, much less obtain any screenshots or videos to show you.
Luckily, we’re glad to write about it anyway, because Free Realms sounds rather interesting. The game is being created primarily for the PC, with a PlayStation 3 version planned as well. It’s also being created so that people with computers of all shapes and sizes will be able to run it. That means you shouldn’t expect the game to push any graphical boundaries like most retail MMO games do. But on the flipside, Free Realms will purportedly be quite compact because you’ll be able to download the game client, as well as get up and running within the gameworld itself, in a matter of moments. Rather than installing the entire game to your hard drive, you’ll also be able to download new components piecemeal as you move around the gameworld.
What we got to see of the game itself looked fairly promising. SOE says it’s targeting both male and female gamers from a wider range of ages than it has with past MMO games. To that end, the company is crafting a lighthearted, whimsical sort of world in which your adventuring will take place. No details were revealed about the lore behind the gameworld, but it looked like a cartoonish, vaguely medieval setting with some real-world elements, such as what appeared to be a Halloween celebration. Again, this isn’t the most graphically complex game you’ve ever seen, but it seems to be taking the World of Warcraft track, with colorful and varied art design making up for any technical shortcomings.