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Invoker Spells - Dota 6.50

February 26th, 2008 Posted in Tips & Tricks

Dota 6.50 was out yesterday and the very famous hero Invoker has been added back. I’ve been searching for Invoker Spells but couldn’t find a good resource so I decided to throw in what is out there. Presenting Invoker Spells for Dota 6.50
Invoker

Kael The Invoker

Spells:

Quas
Quas

Gives 0.75 HP regen per level per instance. Can be learned at level: 1/3/5/7/9/11/13.

Wex
Wex

Given 2% AS and 1% MS per level per instance. Can be learned at level: 1/3/5/7/9/11/13.

Exort
Exort

3 damage per level per instance. Can be learned at level: 1/3/5/7/9/11/13.

Level 6 - Invoke [QQW] - [R]

invoke

Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.

Level 1 - 1 Invoke, 30 cd
Level 2 - 2 Invoke, 30 cd
Level 3 - 2 Invoke, 15 cd
Level 4 - 2 Invoke, 5 cd

Can be learned at level: 5/10/15/20.

Alright, we just covered Invokers basic Spells.. Keep in mind that Q represents Quas, W is Wex and E is Exort! This will help you in managing Invokers spells.


The Breakdown:

Cold Snap [QQQ] - [Y]
Cold Snap

Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage.
Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas.

Alacrity [WWW] - [Z]
Alacrity

Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 160% based on Wex for 5 seconds.

Sun Strike [EEE] - [T]
Sun Strike

Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units withing its 200 AoE.

Ghost Walk [QQW] - [V]
Ghost Walk

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.

Ice Wall [QQE] - [G]
ice Wall

Generates a wall of solid ice directly in front of Invoker for up to 10 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals to up to 30 damage each second based on Exort.

Tornado [WWQ] - [X]
Tornado

Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.

EMP [WWE] - [C]
EMP

Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, dealing up to 300 damage based on Exort and draining up to 400 mana based on Wex.

Forge Spirit [EEQ] - [F]
Forge Spirit

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage and life is based on Exort while mana, duration, and armor is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1.

Chaos Meteor [EEW] - [D]
Chaos Meteor

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per second based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit.

Defeaning Blast [QWE] - [B]
Defeaning Blast

Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.

That’s about it with the Invoker Spells for Dota 6.50 :) - I hope you enjoyed it!

Popularity: 13% [?]

6 Responses to “Invoker Spells - Dota 6.50”

  1. Hammad Says:

    omg……..He is imba man but can u tell me whats the best build for invoker


  2. Moin Says:

    There isn’t a “Best Build” for any hero.. it depends on the situation! Though, I go for BOT, Skadi, Guinsoo, Shiva, Mekan and Assault


  3. trob Says:

    2 bracers treads (str) linken shivas and a good game guaranteed…


  4. gongong Says:

    Meteor and defending blast that combo pwns.


  5. The Big S Says:

    First you do Tornado, after that Meteor and then defending blast. More damage, better control of Meteor.


  6. Jasper Says:

    what is the best 2 combo skill of invoker???? ü


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