Age of Pirates: Caribbean Tales Review

Pirate life is tough. We all know. This game presents an open-ended role-playing experience of he golden age of piracy combining ship-to-ship combat along with on-front exploration throughout the Caribbean Islands. The game seems to be a sequel of previous piracy games of the developer.

The game has a worrisome start with screen dense featuring different gameplay options like nation progress rates, sailing settings, encounter frequency, and simplified sea artificial intelligence. Overall there’s a difficulty but with fine level of customization right off the bat.

Age of Pirates is sometimes aimless. Simple text-based quests hardly hold interest. Character leveling keeps a gamer playing. Its more compelling. Pacing and quality of presentation is all over the place. Too much effort is lost in creating nice-looking ships, water and weather efforts. This is because the close-up sailing sequences look very pretty.

Most of the rest of the game simply look bad. The clunky interface is also unclear and for a gamer it is very hard to get used to the bombastic music. It flares up when the ship gets to fight. As a whole it makes the battle rushed. Moreover, to this the battles wind up being long and slow. The game is so bad that it seems like that it is half baked.

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