Archive for March, 2009

Auto Assault

Sunday, March 29th, 2009

Most of the RPG games feature swords and sorcery as part and parcel of the games on the market. But in fact, this is not the case with this game, named Auto Assault. This is an online role-playing game from NCsoft and developer NetDevil.

Instead of dealing with grumpy dwarves, haughty elves, and of course with the cheeky peasants, Auto Assault is set in a post-apocalyptic world. Here, 3 different races battle it out for supremacy. Yes, not with swords here, but with highly customized fighting vehicles. Auto Assault is a part Road Warrior, part Twisted Metal: Black, and all online RPG.

If one has played any online RPGs before, then the character creation system will without any doubt be familiar. The first thing to do in the game is to select from the 3 races in the game (human, mutant, and biomek), and then select a character class.

After doing this, gamers can customize the character’s appearance by selecting different body types, hairstyles, and more.

The bounty hunter in the game is a sort of a scout-type class for the humans, as they are focused on stealth and hit-and-run techniques.

Anarchy Online: The Notum Wars

Saturday, March 28th, 2009

This game in 2008 was a highly anticipated game because of its then-unique sci-fi setting. Though it has impressive graphics, but unfortunately, the game was launched with many technical problems that drove many gamers away from the game. After that the game has now become much more technically stable, but still sometimes the problems persists with lag, especially when there are lots of players and objects in the one single area.

This game is especially true of Notum Wars’ new tower battles that are an important part of the booster pack’s new land control feature. In this game, players who belong to a player organization can claim to deposits of the energy-rich resource notum in the way by building notum controllers to mine the stuff from beneath and then to erect powerful and expensive defense towers on the perimeter.

Again a poor luck for the game. The control is rather problematic. The world of Anarchy Online is not a very populated game and it is not uncommon to run about for hours without seeing other players.
The land control was intended to be an exciting new feature. This feature let the teams of players to engage in large-scale battles to seize or defend notum controllers.

Aion: The Tower of Eternity Hands-on

Monday, March 23rd, 2009

NCsoft’s Aion: The Tower of Eternity is one of the most interesting. This game is fully new high-fantasy MMORPG that has developed in Korea. The developers have noted that this RPG game is to be designed and aimed at a worldwide market. The game uses the same Crytek engine which has been used in the FPS game Far Cry in order to produce some extremely colorful and lush environments and that is full of fully physics-based elements like water, for example, which will slow down characters trying to slog through it.

The greenery in the forest and wetlands environments of the game is pretty thick and the player models are adorned in very ornate armor that exhibits a very Korean or Eastern sensibility in character design. The weather effects in the game are also there, and these gives the real effect on gameplay by using fire-based attacks in a driving rain, for example, it won’t be as effective, while using water-based attacks in the same type of weather can make those spells even stronger.

Albion

Monday, March 23rd, 2009

One more review in the sphere of free games. It is Albion. The graphics of the game, for instance, are robustly detailed and colored, drawing their style from somewhere between Johnny Quest comic books and the more, not as racing games or sports games, “serious” essence of Origin’s Ultima worlds.

The same is a fact of both the game’s plot and its supporting cast of human and alien characters. Indeed, the idea of the future is a multi-hued one in Albion, and communicating with your multinational peers and the exotic, catlike aliens instills a cross-cultural empathy that few games have managed to successfully convey. A game made for kids of all ages.

It is not until and unless gamers venture beneath the surface, however, that Albion turns disagreeable.

Albion

Monday, March 23rd, 2009

One more review in the sphere of free games. It is Albion. The graphics of the game, for instance, are robustly detailed and colored, drawing their style from somewhere between Johnny Quest comic books and the more, not as racing games or sports games, “serious” essence of Origin’s Ultima worlds.

The same is a fact of both the game’s plot and its supporting cast of human and alien characters. Indeed, the idea of the future is a multi-hued one in Albion, and communicating with your multinational peers and the exotic, catlike aliens instills a cross-cultural empathy that few games have managed to successfully convey. A game made for kids of all ages.

It is not until and unless gamers venture beneath the surface, however, that Albion turns disagreeable.

Guild Wars

Saturday, March 21st, 2009

The game Guild Wars is definitely in the home run stretch. The cofounder of ArenaNet, Jeff Strain, said to the media in a press conference that the online action role-playing game has been in development for several years, but this game is finally nearing completion, though it is still at least a few months away. The updated look at Guild Wars has many of the new features that have been added.

ArenaNet is in fact now polishing the Guild Wars RPG game, generating final content to flesh out the world a bit more and balancing the approximately 400 skills that will ship with the game. As an aftermath the world looks more lush and organic than it previously did and of course it is still hard to believe that in fact the entire game streams to the hard drive over the Internet. Some of the new content allows the gamers to customize their own character’s appearance even further and there are many new faces, hairstyles, items, and weapons being added to the game.

Two Worlds Hands

Sunday, March 15th, 2009

It was earlier known for strategy games Earth 2140, 2150, and 2160. Polish developer Reality Pump is making an attempt. Their most ambitious project is the Two Worlds. It is a role-playing game set in an environment of huge open fantasy that contains of a staggering number of side quests, and it is also set for release on the Xbox 360 and PC.

While this description may sound familiar to players of Oblivion, the sense of ambition in the game is no less pronounced than in Bethesda’s modern classic. Yes, in fact, at thirty five square kilometres, the world of which the Reality Pump has crafted is even bigger than Oblivion’s world.

The main quest may take gamers almost twenty hours to complete. Those who wants to engage in side quests and proper exploration may also easily expect that number to three times. Just like in number of presently available RPGs, the overriding idea is a genuine sense of freedom, though the difference in Two Worlds is that gamers are limited to playing as a human male in the single-player game.

Wish

Sunday, March 15th, 2009

Mutable Realms is showing off Wish. Wish is a massively multiplayer game. It is so large that it has spawned a new class of online role-playing games. It is in fact the ultra massively multiplayer game.

In fact most of the online RPGs actually consist of a number of different servers and each of them hosting a few thousand players at a time. Wish has promised of one gigantic virtual world that can support more than 50,000 players on it at once.

Yes, the question arises why the huge number? Mutable Realms in fact wants to get away from the focus on level grinding that is found in most of the online RPGs to focus on the social aspects of the game. Wish here allows for tens of thousands of players to potentially interact with each other and at the same time also the game’s designers want to create a dynamic and evolving world.

Titan Quest: Immortal Throne

Sunday, March 15th, 2009

When this role playing game, Titan Quest, was released in the beginning of this year, it allowed all the gamers to plunge into the mythological past. Gamers in this role playing game creates a warrior of the ancient world and traveled all over the Mediterranean and the Far East to battle all sorts of mystical enemies.

The action of this game is very similar to that of Diablo. Gamers are required in Titan Quest to hack-and-slash across a detailed and beautiful virtual world by using magic and also by using weapons to slay the enemies.

The developer of Titan Quest is Iron Lore Entertainment. They are busy working on Titan Quest: Immortal Throne, which is an expansion that will continue the adventures in the past by introducing a series of new locales and features. Immortal Throne will be launching early next year.

Elveon First Impressions

Sunday, March 8th, 2009

When you begin this game, you get an option of choosing a combat philosophy based on how you want to fight. You can opt to focus all your skills in a single weapon, or else you may go the jack-of-all-blades route. There are 4 weapon classes in this game i.e. daggers that do the least amount of damage but at the same time it is lightweight and can be dual-wielded.

The second is bows that are the only ranged weapons in the game. Next are spears that have a long reach and work well for taking out multiple enemies and the last but not the least are a two-handed broadswords that can inflict heavy damage but at the same time are slow and heavy. You can bring up to 3 different weapons into the battle, and each one will let you perform unique attacks and combos. Once you are in the battle then you can swap weapons on the fly to take advantage of the strengths of each fighting style.

The fighting seams somewhat to be realistic in that you become fatigued as you fight. If you keep performing one strong attack after another then you will get worn out and will not be able to move for couple of moments.