DeathKeep

Like the storyline of the game, DeathKeep’s playability leaves gamers much to be desired. It is simply going to the inventory screen and equipping the character that you choose with weaponry will, be it a trial for first-time players. Even Role Playing Games veterans may find that it takes some time to master the fine art of placing an item in any of the useable slot. The character interface is not only poor, but the game movement and animation are disastrously choppy too, even if you play on a Pentium 90.

The graphics used in DeathKeep are dull and antiquated. The walls are jagged, lanterns seems as if floating in midair, and the creatures become pixelated in the close combat. And all of this together is made worse by the fact that you can’t even see the weapon that you are carrying, even when you are frantically chopping a foe into paste.

Keeping aside the interface and graphics, the main problem with DeathKeep is that it lack character generation. You must play only one of those 3 characters, namely a fighter, a mage, or a fighter-mage. By eliminating the option of creating an alter-ego, SSI has removed one of the most satisfactory qualities of a RPG. It is hard to feel much empathy for a canned character.

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