Archive for April, 2009

PlanetSide Review

Tuesday, April 28th, 2009

Sony Online Entertainment has been banking on PlanetSide that is its massively multiplayer first-person action game. Sony brings action gaming to the masses. Presently, the massively multiplayer gaming experience only exists in RPG games like the EverQuest and Ultima Online, but the developer Verant claims that a PlanetSide game server will be supporting 3,500 players.

The developer also claims that each continent of the gameworld planet can measure up to maximum of 64 square kilometers like which is about four times as large as a Tribes 2 map. Moreover, a persistent universe and a character advancement system are also there. There is an in-game ranking system by which to measure yourself and others.

In terms of gameplay, now gamers can play the part of a soldier that is caught in a planetary war. Gamers belong to an empire, and the goal of which is to win and hold territories first and then the continents of course.

In such a huge area tactics will play a major role. With the empire allies gamers conduct incursions into enemy territory to get hold of more land and even take up a defensive position in the plot. More to this, gamers may also engage in solo assignments against the enemy.

Quest for Glory V

Tuesday, April 21st, 2009

Role-playing games and adventures are about story, and the game, Quest for Glory, especially is all about plot, characters, and also of humor. The game has all that. The humor and style of the previous Quest for Glory games is fully intact in this final sequel.

This final sequel has always had a juvenile sense of humor and also having corny jokes it has heavy sexual innuendo. Gamers can flirt with all the women in this game, and they can even give and receive a number of groaners.

This game is something that fans have come to expect from the series, so rather than be put off by the game’s quirky sense of humor.

The basic plot of the game need the gamers to answer a summons for help from the kingdom of Silmaria that is nestled in the island area of Marete.

This is one of the best of the quest games ever.

Return to Krondor

Monday, April 20th, 2009

Return to Krondor is just like Betrayal at Krondor is set in author Raymond E. Feist’s swords-and-sorcery world of Midkemia.

Both the games offer strong story-driven experiences that is evident by the fact that the games are segregated into “chapters,” during which the plot is advanced in a very linear, and of course predetermined fashion.

In the same way both the games need gamers to use preset characters, each of them possessing a fully developed, distinctive personality, and determine party membership alone in response to plot developments over which gamers have no control.

Betrayal at Krondor allowed gamers to develop their characters in a variety of ways by exploring a vast gaming world and also undertaking numerous subquests.

Return to Krondor provide gamers a much more restrictive gameplay. Here each of the chapter is set in a very discrete, confining geographic area and most of the chapters have no subquests at all and forcing the gamers to focus solely on their primary quest objectives.

Quest for Glory V: Dragon Fire

Friday, April 17th, 2009

It is a fact that all role-playing games and adventures are about story, and this game titled Quest for Glory especially is about plot, characters, and of course of humor. Quest for Glory V has all that.

Humor and style of previous Quest for Glory games is fully intact in this final version. This game has always had a juvenile sense of humor accompanied with corny jokes and heavy sexual innuendo.

Hence, gamers can now flirt with all the women in the game, and they can even give and receive a number of groaners. This feature is really something that all the fans of this game have come to expect from the series.

In the game the basic plot requires gamers to answer a summons for help from the kingdom of Silmaria, which is nestled in the island area of Marete. Many many years before Atlantis resided around these waters, but the Dragon of Doom crippled this place by sending it to the ocean floor.

Silmaria is suffering with several events in series which will destroy the kingdom and at the same time will also unleash the dragon to finish the obliteration of Atlantis.

Jade Empire

Tuesday, April 14th, 2009

BioWare, the Canadian studio, first made a name for itself with PC RPG games, which let gamers create parties of stout warriors and wizards to battle with evil goblins and dragons. From that time onwards, it has expanded its horizons beyond the PC and they have come to the studio released the martial-arts-themed Jade Empire. This is the second game for the Xbox console.

Jade Empire was a new project of the Canadian studio, which went off in an entirely different direction than their traditional games where heated battles were usually decided by role-playing hack-and-slash systems. The new game of Bio Ware is an action RPG that let gamers roam the countryside as a fledgling martial art player by making use of various combination attacks and different fighting styles to pummel bandits, warlords, and also the otherworldly demons. At present the game is headed for the PC titles as Jade Empire: Special Edition.

Diarmid Clarke, project director of BioWare, suggested that this new version of the Jade Empire will add “three layers of development,” which are technical upgrades that take advantage of modern PCs, additional game content, and expanded gameplay in those areas as smarter enemies and more-balanced fight.

Meridian 59

Sunday, April 12th, 2009

This role-playing game looks and also sounds awful by the mighty standards of today. But, even though the high-resolution 3-D engine is rudely basic, it is effective. Gamers can very clearly distinguish a player character from a monster at as far as 50 meters, and also the Internet latency will never hinder the movement.

Gamers can stare a fellow citizen closely in the eye. They can distinguish the facial features and also the expressions easily. The sound of this rpg game is scarce and also repetitive but it is interesting enough to catch attention. Talking about the soundtrack, it is a mixed bag of MIDI tunes, which sound slightly better from the CD.

The gameplay and the lasting value of this rpg makes it shine. Once the gamer pass over with the painless registration, he or she must determine a handful of ability scores which will shape the course of the character’s existence thereafter.

A good and helping tutorial reveals many of features of this game system while helping gamers to earn some much required experience at the same time. The fighting of Meridian 59 is much simple. The on-screen texts and graphics reveal the course of the battle.

Battle Mages: Sign of Darkness

Monday, April 6th, 2009

This game, Battle Mages: Sign of Darkness, is in fact is an upcoming expansion to the original Battle Mages. Battle Mages was a role-playing strategy game that was released only in Europe.

This expansion of the Battle Mages will add 4 new campaigns (including an undead campaign), an improved inventory system, new magical abilities, and also some new hero characters for each campaign, along with other new features, such as a new race dwarves.

One another new feature of the game is that the upgraded units can now be transferred throughout the campaigns. Hence, now gamers can build them up to be the ultimate units, just in time for the climactic last battle.

The graphics engine of Battle Mages has also been improved, so there are now day and night battles with real-time changing weather conditions also. In the game there are even new items and artifacts, and the troops now have inventory slots too.

It is said that each of the 16 maps is up to 3 hours long and that there are dozens of dynamic quests and optional tasks in this expansion of the game. Battle Mages: Sign of Darkness will be shipped for the PC this year itself.

Battlespire

Saturday, April 4th, 2009

Just like Daggerfall and of course of its predecessor, Arena, Battlespire is set in the Elder Scrolls world of Tamriel. It has been set during the same time period as the events in Arena, the plot of Battlespire fits perfectly into Elder Scrolls lore.

In the beginning of the game your character enters the Battlespire, a testing facility for the Emperor’s personal Battlemage guards. It is only to discover that it has been overrun by malevolent forces.

A traitor, that is working with the archvillain from Arena named Jagar Tharn, has allowed the legions of the Daedra Lord, Mehrunes Dagon, to get into the Battlespire and slaughter the resident Battlemages.

All daggerfall-nostalgic gamers keep hope for another opportunity to explore the vast wilderness of Tamriel by smooth interacting with guilds and participating in a variety of role-playing lifestyles. They have to wait for Morrowind, the next Elder Scrolls version tentatively scheduled to be released.

This game has a much more limited scope, specially being a big dungeon crawl along the lines of the Ultima

Atriarch

Friday, April 3rd, 2009

Role playing game Atriarch is an extremely unusual game. It is of World Fusion’s. it is a massively multiplayer RPG, but it has a number of unorthodox features as well such as it happens on a completely alien planet that is populated by strange alien creatures. You get no humans there or elves or dwarves in the world of Atriarch. Gamers has to create their character from one of five alien races. Each of the races has its own unique look, its own strengths and weaknesses, and also at the same time its own culture.

The role playing game Atriarch takes place on the alien world of Atriana. Atriana is an enormous planet that is circled by 3 moons, which regularly change the planet’s climate, depending on their location within their respective orbits. In the game a Torpor Storm sweeps the land on each full cycle of the planet. The storm also induces a regenerative hibernation in all creatures. Yes, to both the creatures, one that is controlled by players and the other those that aren’t.

Atriana itself teems with life. Atriana is inhabited not only by player races but it is also inhabited by many other species of non-player creatures, which are collectively referred to as “natives.”

Gamers will be able to create a player character from the 5 distinctive races. They are Cavolon, the Eshlar, the Tyrusin, the Lokai, and the Unarra and none of the races on this alien planet is human; however, four of them are roughly humanoid. The one race that isn’t is the Cavolon, a tall, gangly race of creatures that slither about on tentacles and can also transport themselves by means of a “tentacle tongue” – an exceptionally long appendage they can use both to swing from branches and to attack their enemies. They can also use four of their appendages to wield weapons in combat, though the Cavolon tend to keep to themselves in their swampy habitats, preferring careful study of Atriana’s plant life over combat and interaction with the planet’s other races.