Archive for June, 2009

Free Realms

Tuesday, June 30th, 2009

After you read this preview, don’t expect to hear much more about Free Realms on the pages of GameSpot. Sony Online Entertainment is doing a lot of things differently with its upcoming freely distributed and free-to-play massively multiplayer online game. For starters, SOE plans to market the game solely through viral methods; it will probably do things like seed message boards and allow word of mouth to spread. So we’re not expecting to even see the game again before it releases on the Internet, much less obtain any screenshots or videos to show you.

Luckily, we’re glad to write about it anyway, because Free Realms sounds rather interesting. The game is being created primarily for the PC, with a PlayStation 3 version planned as well. It’s also being created so that people with computers of all shapes and sizes will be able to run it. That means you shouldn’t expect the game to push any graphical boundaries like most retail MMO games do. But on the flipside, Free Realms will purportedly be quite compact because you’ll be able to download the game client, as well as get up and running within the gameworld itself, in a matter of moments. Rather than installing the entire game to your hard drive, you’ll also be able to download new components piecemeal as you move around the gameworld.

What we got to see of the game itself looked fairly promising. SOE says it’s targeting both male and female gamers from a wider range of ages than it has with past MMO games. To that end, the company is crafting a lighthearted, whimsical sort of world in which your adventuring will take place. No details were revealed about the lore behind the gameworld, but it looked like a cartoonish, vaguely medieval setting with some real-world elements, such as what appeared to be a Halloween celebration. Again, this isn’t the most graphically complex game you’ve ever seen, but it seems to be taking the World of Warcraft track, with colorful and varied art design making up for any technical shortcomings.

Hellgate: London

Saturday, June 27th, 2009

This is Flagship Studios’ debut game. It is the result of years of development. Said CEO Bill Roper. Hellgate: London has beautiful graphics and is fast-paced gameplay. The Flagship was founded by key veterans of Blizzard’s Diablo teams.

Hellgate: London role playing game will let gamers to battle an army of demonic monsters in the gutted ruins of London. It has been set sometime in the future and gamers will be able to play as a templer. This is basically a high-tech knight; a cabalist; a spellcaster; or a gun-wielding hunter.

CEO Bill Roper explained that the cool thing about the game. He said that gamers can play it as a single-player game. According to him there will also be an option to turn it into a subscription-based multiplayer game.

He also said that gamers can create a male or female character with an too many of customization options. It ranges from body features to build and height.

Mythica – Review

Friday, June 26th, 2009

This game is from the house of Microsoft. It attempts to break from the tradition of putting gamers in the role of a god or else a god-in-waiting.

This game is based on Norse mythology. Gamers will play as a fallen Viking warrior. These warriors has been spirited off to Valhalla. They are being recruited by the great gods. God is lead by the all-father Odin in order to prepare for the coming of Ragnarok.

In this the fate of the world is being decided in battle with an army of fearsome fire giants. Gamers character will develop through faith that they will garner through mortal worshippers and not through a simple character profession system.

Gamers can also in this game be able to conduct adventures in individual “private realms.” This will help them ensure that their favorite hunting spot is never overcrowded.

Betrayal in Antara

Tuesday, June 23rd, 2009

Betrayal in Antara is a sequel and almost similar to the previous Betrayal at Krondor. The game tells twisty tale of ancient Antaran Empire. It has been created in the distant past with the most benevolent of intentions.

Players in this RPG assume the roles of 4 speaking characters. The characters are caught in a web of political intrigue, secret societies, racial hatred, and also in personal discovery.

The novelization of the game is really to be appreciated. It has interconnected chapters of experience and nifty flashback bookkeeping feature. These effectively sidesteps the wander-and-yawn frustration sometimes found in RPGs that have an especially wide focus.

The game also features a fair number of side quests and sub-plots. These usually determine whether the quest gamer feels either empowered or railroaded. The game also features third person. It has turn-based strategic combat. Players who are partial to magic will find the games skill-based magic system good.

Shadows over Riva

Friday, June 19th, 2009

Exploring the city of Riva is an amazingly intricate process. Gamers can jump right in with a premade sextet of heroes. They can sit down and carefully also roll up a half-dozen warriors and magic-users in the game. The statistics that are uncommon to other rpg like courage and intuition are regarded with equal importance as strength and wisdom. The negative statistics range from acrophobia to violent temper is to be determined in the game.

When the number of character increases in proficiency, he will also improve in a number of different abilities from swordsmanship to dancing. Meanwhile, he will also be conquering his debilitating traits. The character classes are not ordinary. They are, jesters, witches, and more.

Gamers will also encounter many interesting characters in due course of the quest. The display is of low-resolution and it proves particularly painful as the onscreen text is blocky and somewhat difficult to read.

The fight interface itself is ineffective in the game. A pop-up window appears on the screen for each character and there gamers may find lists of his available options. This obscure most of the screen.

Sea Dogs Review

Sunday, June 14th, 2009

Sea Dogs is of Akella. This role playing game follows Sid Meier’s treasure map. The part strategy of the game is taking the basic gameplay elements of the classic and fleshing them out.

When the game starts, gamers character, Nicolas, has just escaped from prison. Gamer arrives on the English island of Highrock. This island is just one of the many fictional islands that gamer will travel to and from. Gamers is required to choose an alliance in the game.

One can request a letter of marque from the English, French, or Spanish. It can also be avoided allegiance altogether and just work as a pirate. Each of the allegiance in the game has its own storyline. The experiences of the game are distinct enough that gamers want to experiment with them all.

Story element of this role playing game makes up the role-playing portion of Sea Dogs. It is one of the rpg which can be liked by many.

RF Online Review

Thursday, June 11th, 2009

RF Online is a massively multiplayer online role-playing game. It is a huge success in Korea and China. It has already attracted more than million players. This game blends traditional fantasy RPG elements with a futuristic sci-fi storyline. In it is an epic battles between the three player factions that vie for control of the Novus galaxy.

In RF Online gamers can create a new character. They can choose to side with the Bellato Union, the Holy Alliance Cora, or else the Accretia Empire. These 3 factions are different among each other in terms of their appearances and skills. There are also some high-level characters in action.

If gamers choose to play as the Bellato Union, the RF Online’s equivalent to humans, the characters will be tech-savvy enough to use powerful weapons. One can purchase weapons and do battle in a mech that can be upgraded with both melee and ranged armaments.

The Holy Alliance Cora elflike race of this game. The evil Accretia Empire is a robotic race. It has character designs and locations reminiscent of those in Phantasy Star Online. Review from gamers say that the game is impressive.

Red Alert 3 On Hold for PlayStation 3

Tuesday, June 9th, 2009

Bad news for PlayStation 3 (PS3) owners. Electronic Arts have confirmed that they are putting Red Alert 3 on hold for PlayStation 3. They didn’t give any reason and they haven’t given a hint that whether they might want to continue with the development for PS3 or not.

PlayStation 3

EA is focusing more on PC and Xbox and are hoping to ship it by the end of the year. Ironically, I think PlayStation3 has been bashed since this came out after Sony Cancelled two games “The Getaway and Eight Days” for PlayStation 3.

[via Neowin]

Ultima Online – The Second Age Review

Tuesday, June 9th, 2009

The Ultima Online – The Second Age role playing game had mixed emotions when it was released. It had an expansion pack which promised to add more lands to explore, and also more creatures to fight and tame. There are even more gameplay features to ease gamers suffering.

To gamers it seemed a sort of like declaring a foreign war to call attention away from domestic unrest. It was a fairly awful first impression.

Gamers can choose to enter the new lands through the Moonglow gateway. Moonglow appears to be the only gateway which takes gamers from a guarded location in Britannia to a guarded location in the new lands. Gamers must first say some magic words, which of course there in no printed one. Gamers simply have to find those words themselves.

Hah! Moving from Moonglow to Papua, gamers must say “recdu” while on or near the teleporter. For returning the gamers has to say “recsu.”

Shadowflare

Tuesday, June 2nd, 2009

Shadowflare is one of the famous role playing games. It is a hack-and-slash action RPG. This game is some what similar to Blizzard’s original Diablo from 1996. Gamers can play this game either as female or male character and they have to hack their way through hordes of monsters to complete simple quests like defeating a certain monster or retrieving a specific item.

The combat in the game consists of simply left-clicking repeatedly on the enemies as we had seen in the original Diablo. But, here the game does not allow gamers to click and hold their mouse button on a specific enemy as there was in Diablo II. It even does not have anything like auto-attack feature from Gas Powered Games’ Dungeon Siege. Hence, in the game one should be prepared to do plenty of clicking.

Similar to Diablo, it has a paper-doll equipment system and an inventory of limited size.