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Dota Ai 6.52 Download [Update] - Download link updated

May 12th, 2008 | 15 Comments | Posted in Dota AI Maps

Dota Ai 6.52 is a great map to play when you’re alone or for practice purposes. I’ve uploaded the Dota ai 6.52 on rapidshare, let me know if someone is having trouble downloading Dota ai 6.52.

Fun Tavern in again there in Dota ai 6.52 in the lower right corner for kicks. Currently includes four legacy heroes (possibly more in the future): Old Invoker, Old Lifestealer, Old Silencer, and Gambler.

To access the fun tavern, type -fun within the first 15 seconds of the game.

Changelog:
Rev. 02
=======
-Fixed bug with Crystal Maiden and Aghanim’s Scepter
-Fixed bug with Invoker swap
-Fixed spell effect on Split Earth
-Gold is now properly distributed in -em mode
-Implemented -apm
-Implemented -swapall
-Updated -roll to show the range
-Updated -cs to show neutrals killed
-AI should now properly use Eul’s
-AI should now properly get Lothar’s

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Popularity: 38% [?]

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Dota Ai 6.51

February 29th, 2008 | 9 Comments | Posted in Dota AI Maps

I’m not posting Dota Ai 6.50 because of the bugs.. Even the original Dota 6.50 had bugs so I’m skipping..

Dota 6.51 Ai map is again done by BuffMePlZ .. Quoting

After spending about 14 hours programming last night, I think the first revision for this port is finally done. As far as I know, all of the new hero/item content is in and works fine for both humans and AI (yes, AI Visage and Drow and PA get their new abilities and they work). New item recipes work as expected, and AI has been modified to get the proper items in order to build them (Eul’s, Guinsoo’s, Battle Fury).

Fun tavern is still in, though it looks different. Deal with it. Currently contains Old Invoker, Old Lifestealer, Old Silencer, and Gambler. Maybe adding more later, they actually don’t increase map size as much as everybody thinks they do (except for Gambler, since he has his own special buttons that I needed to add).

Assists work, singledraft works, -clear and -courier work, new creep camps work, bottles work, Invoker works…things work. Most of them, anyway.

Things that DON’T work:
-ah (why would you be hacking on an AI map anyway?)
-apm
-afk
-kickafk
-swapall (will do this one later, I don’t feel like it right now)

Some bugs that were addressed with Last Word going off on various spells have not been addressed yet as of this revision. I’ll do it later.

New Impale code works fine, but I haven’t addressed the issues with new Impale + Omnislash/Voodoo Restoration. Also to be done later.

Eclipse still ministuns. I’ll address that later. It does properly level up with Lucent Beam now though.

I haven’t disabled -unstuck, since I find it to be useful.

I’ve changed the hero selection code a bit so (in theory) the AI should never pick Lanaya, Nai’x, or Kael. You can, of course, force the AI to pick these heroes but they won’t do anything and will probably be easy to kill. Except for Lanaya, who will probably kill your game. Note that this is only for modes in which the computer picks, so using -ar or -tr may still cause them to pick these heroes.

Post bug reports here. I probably won’t be doing anything on this map for at least another two weeks after my programming splurge, so hopefully this should be good enough for a while. Unless somebody finds something COMPLETELY gamebreaking…in which case then I might do something about it sooner.

Will fix aforementioned bugs in Revision 2, along with whatever you guys report. Might add Old Morphling to Fun Tavern, or whoever else people might want to see. But not all the old heroes, that’s ridiculous and will take more time than I have ever. =P

Enjoy.

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Popularity: 100% [?]

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Dota 6.49 AI Download

February 28th, 2008 | 2 Comments | Posted in Dota AI Maps

Dota 6.49 AINew Dota Ai maps come often but this DotA 6.49c AI has something different :D - Yup, the known Dota hero Gambler is back in it along with Invoker, Old Silencer and Naix.

As Far as I remember, I used to play Gambler a lot and mostly his skills were based on luck :)

Dota 6.49 Ai map Description:

Power Treads now properly update on Meepo-Fixed Dark Rift-Changed the way AI dummy caster units work to prevent computer from controlling them -Added Gambler to the fun tavern.-Reduced lag
Yeah, so I spent the long weekend porting lazyfiend’s latest AI to the most recent version of DotA. Hopefully this will allow many of you who have been wanting to play the newest version of the map with some very well programmed bots.

I’ve imported all of the 6.49c content to the best of my ability, and have updated the AI bots so that they properly get Power Treads (the Agility version, it makes it easier), Vladmir’s Offering, and Monkey King Bar, since the latest version changed the way these items were built. Aside from that, the AI has been unchanged, so it’s still prone to any bugs that may have existed in the 6.48b version.

The AI probably has no means of determining how to play the new N’aix, and I didn’t try to make it do something with it. Fortunately RGB did add a way to force the computer players to repick if necessary, so be sure to utilise it if they pick N’aix. Additionally, the AI will not try to get Orchid’s Malevolence or Shiva’s Guard, so if you’re trying to figure out how to counter builds with these items, you’re out of luck unless you play online.

Aside from that, I’ve added a little something special for everyone, but I’ll let you see that for yourself. It’s the product of a long project that got me into playing around with JASS and these maps in the first place. Just type in “-fun” to access the Fun Tavern and see for yourself.

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Popularity: 48% [?]

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Download Warcraft Dota 6.45Ai Map

February 27th, 2008 | No Comments | Posted in Dota AI Maps

Free Dota 6.45ai Map Download

This might not be the latest dota 6.45ai map but a small research shows that it is one of the most played Dota Ai maps played.

You can Choose from 88 unique heroes in dota 6.45ai Map.

Modes are

-ap, -ar, -lm, -rd, -mm, -xl -dm, -tr, -vr, -rv, -mr, -du, -sp, -sh, -aa, -ai, -as, -id, -em, -sc, -np, -om, -nt, -nm, -nb, -ns

DotA v6.45ai Map Changelog:
* Recoded Avatar on Black King Bar to fix various engine bugs (control loss, model glitches, etc)
* Fixed Lightning Storm tooltip
* Increased Barrier cooldown
* Improved cast range on Lightning Grapple
* Surge no longer purges target
* Increased Laser mana cost from 95/110/120/145 to 95/120/145/170
* Rebalanced Refraction
* Reduced the slow effect on Dirge’s Plague
* Remade Pit Lord’s ultimate
* Fixed Death Timer showing up after game is over
* Nightstalker’s Crippling Fear now has a minor effect during the day
* Added an extra bounce to Scepter upgraded Chain Frost
* Lowered Meld mana cost
* Increased Templar’s base attack range by 10
* Increased Refraction cooldown a little
* Fixed minor display glitch with -di
* Reduced Primal Split manacost from 150/225/320 to 125/175/225 and increased duration from 15 seconds to 15/20/25
* Improved Acid Spray AOE and Cast Range by 75
* Increased Drow’s Silence AOE from 250 to 275
* Added new icon for Storm (148340)
* Improved Dragon Knight’s Agility base and growth
* Lowered Overgrowth mana cost from 200/250/300 to 150/175/200
* Fixed Overgrowth to work on units in fog
* Changed Vengeful Spirit’s Terror hotkey to E
* Improved Nightstalker cast animation time

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Popularity: 16% [?]

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