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Frontlines: Fuel of War Patch 1.1.0 Download

June 8th, 2008 | No Comments | Posted in Patches and Downloads

Frontlines: Fuel of War
Frontlines: Fuel of War Patch 1.1.0 has been released by THQ for download. Fuel of war patch 1.1.0 offers PunkBuster anti-cheat support, spawn camping prevention, a new server browser, gameplay fixes and much more.

New Features

- PunkBuster anti-cheat has been added
- Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action

New Server Browser

- Phase 1 of the NEW Server Browser
- New streamlined design w/easy to use layout
- Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
- Server Name filter will search entire through entire server names for matching criteria
- Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
- Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well.
- Server Information Box
- Added server IP display
- Added server name display
- Added text clan/server company/message of the day support
- Added ability to Cancel Server Search and the server browser will continue to display already pulled servers
- Can apply filters to pulled servers
- Server Browser no longer refreshes when coming back from the server info screens.
- Enter IP Address can now use IP’s with ports and can use alpha characters

Gameplay

- Players can no longer stick Landmines onto their legs
- Invert controls for land vehicles has been fixed
- Players can no longer “fly” or “jump” around levels
- Turrets will no longer continue firing when squad menu is raised
- All passengers in a vehicle will see hit notifications
- Sentry guns take less damage to destroy.
- Sentry guns will cause slightly less damage.
- Sentry guns will no longer respawn after being destroyed.
- Grenade launcher damage vs infantry has been reduced.
- Railgun rounds, clips, fire speed and damage radius have been adjusted.
- Character Movement Changes
- Forced pause which prevented the player from moving when recovering from a jump has been removed
- Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
- Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing.
- Sprinting while crouched or prone has been removed
- Jumping from and to prone should now be impossible
- A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
- Character ground speed has been slightly increased, this includes strafe speed
- Free fall speed has increased for a more realistic feeling
- Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly

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Popularity: 19% [?]

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Download COD - Call of Duty 4: Modern Warfare Patch 1.6

June 6th, 2008 | No Comments | Posted in Patches and Downloads

A new patch for Call Of Duty 4 (COD) 1.6 is out. COD 1.6 Patch updates your game and also consists of all the previous upgrade so you don’t need to run the previous patch first. This patch consists old school and hardcore server browser filters, new maps and it also has a fix for a Denial of Service attack.
COD 4 New Variety Maps:

- StrongCreek

A large wide open village in the woods, “Creek” consists of heavy foliage, great for sniper cover; a deep ravine offers an excellent vantage point for ambushes; an underground cave offers an alternate evasion route; and various multi-floor houses populate a patchwork of connected farmland. This extensive open map is great for snipers with plenty of natural coverage consisting of rocks and trees. There are various routes for advancements from both high and low vantage points over and underneath the hillsides. Great for large team games.

- Chinatown

A modern revision of the classic Call of Duty ”Carentan” map, Chinatown takes players to the foggy downtown district of a Chinatown. A night time setting, well lit by the full moon, surrounds the cityscape and the glow of brightly colored lanterns and neon lights of local businesses. This district offers a variety of open street and interior settings, perfect for fire fights throughout the connected roads, courtyards, antique shops, and markets within it. Great for all game types and players.

- Broadcast

Its size and alternating routes make Broadcast great for large team games – a large, multi-story television station with plenty of window vantage points creates the perfect setting for floor-to-floor combat. The station is surrounded by extensive outdoor areas consisting of a long parking lot, surrounding buildings with sniping hiding spots, and side-rooftop access to the top and bottom floors of the television station.

- Killhouse

An enclosed warehouse made of plywood structures, mock-ups and speed-run courses used for training creates the right mix of obstacles for small team games or free-for-alls with a variety of soft and hard cover points spread throughout the entire ground level.

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Popularity: 20% [?]

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