Archive for the ‘Reviews’ Category

Mythica – Review

Friday, June 26th, 2009

This game is from the house of Microsoft. It attempts to break from the tradition of putting gamers in the role of a god or else a god-in-waiting.

This game is based on Norse mythology. Gamers will play as a fallen Viking warrior. These warriors has been spirited off to Valhalla. They are being recruited by the great gods. God is lead by the all-father Odin in order to prepare for the coming of Ragnarok.

In this the fate of the world is being decided in battle with an army of fearsome fire giants. Gamers character will develop through faith that they will garner through mortal worshippers and not through a simple character profession system.

Gamers can also in this game be able to conduct adventures in individual “private realms.” This will help them ensure that their favorite hunting spot is never overcrowded.

Betrayal in Antara

Tuesday, June 23rd, 2009

Betrayal in Antara is a sequel and almost similar to the previous Betrayal at Krondor. The game tells twisty tale of ancient Antaran Empire. It has been created in the distant past with the most benevolent of intentions.

Players in this RPG assume the roles of 4 speaking characters. The characters are caught in a web of political intrigue, secret societies, racial hatred, and also in personal discovery.

The novelization of the game is really to be appreciated. It has interconnected chapters of experience and nifty flashback bookkeeping feature. These effectively sidesteps the wander-and-yawn frustration sometimes found in RPGs that have an especially wide focus.

The game also features a fair number of side quests and sub-plots. These usually determine whether the quest gamer feels either empowered or railroaded. The game also features third person. It has turn-based strategic combat. Players who are partial to magic will find the games skill-based magic system good.

Shadows over Riva

Friday, June 19th, 2009

Exploring the city of Riva is an amazingly intricate process. Gamers can jump right in with a premade sextet of heroes. They can sit down and carefully also roll up a half-dozen warriors and magic-users in the game. The statistics that are uncommon to other rpg like courage and intuition are regarded with equal importance as strength and wisdom. The negative statistics range from acrophobia to violent temper is to be determined in the game.

When the number of character increases in proficiency, he will also improve in a number of different abilities from swordsmanship to dancing. Meanwhile, he will also be conquering his debilitating traits. The character classes are not ordinary. They are, jesters, witches, and more.

Gamers will also encounter many interesting characters in due course of the quest. The display is of low-resolution and it proves particularly painful as the onscreen text is blocky and somewhat difficult to read.

The fight interface itself is ineffective in the game. A pop-up window appears on the screen for each character and there gamers may find lists of his available options. This obscure most of the screen.

Sea Dogs Review

Sunday, June 14th, 2009

Sea Dogs is of Akella. This role playing game follows Sid Meier’s treasure map. The part strategy of the game is taking the basic gameplay elements of the classic and fleshing them out.

When the game starts, gamers character, Nicolas, has just escaped from prison. Gamer arrives on the English island of Highrock. This island is just one of the many fictional islands that gamer will travel to and from. Gamers is required to choose an alliance in the game.

One can request a letter of marque from the English, French, or Spanish. It can also be avoided allegiance altogether and just work as a pirate. Each of the allegiance in the game has its own storyline. The experiences of the game are distinct enough that gamers want to experiment with them all.

Story element of this role playing game makes up the role-playing portion of Sea Dogs. It is one of the rpg which can be liked by many.

Ultima Online – The Second Age Review

Tuesday, June 9th, 2009

The Ultima Online – The Second Age role playing game had mixed emotions when it was released. It had an expansion pack which promised to add more lands to explore, and also more creatures to fight and tame. There are even more gameplay features to ease gamers suffering.

To gamers it seemed a sort of like declaring a foreign war to call attention away from domestic unrest. It was a fairly awful first impression.

Gamers can choose to enter the new lands through the Moonglow gateway. Moonglow appears to be the only gateway which takes gamers from a guarded location in Britannia to a guarded location in the new lands. Gamers must first say some magic words, which of course there in no printed one. Gamers simply have to find those words themselves.

Hah! Moving from Moonglow to Papua, gamers must say “recdu” while on or near the teleporter. For returning the gamers has to say “recsu.”

Shadowflare

Tuesday, June 2nd, 2009

Shadowflare is one of the famous role playing games. It is a hack-and-slash action RPG. This game is some what similar to Blizzard’s original Diablo from 1996. Gamers can play this game either as female or male character and they have to hack their way through hordes of monsters to complete simple quests like defeating a certain monster or retrieving a specific item.

The combat in the game consists of simply left-clicking repeatedly on the enemies as we had seen in the original Diablo. But, here the game does not allow gamers to click and hold their mouse button on a specific enemy as there was in Diablo II. It even does not have anything like auto-attack feature from Gas Powered Games’ Dungeon Siege. Hence, in the game one should be prepared to do plenty of clicking.

Similar to Diablo, it has a paper-doll equipment system and an inventory of limited size.

Phantasy Star Online: Blue Burst

Tuesday, May 26th, 2009

Sega has made one of the first online console role playing games in the industry with Phantasy Star Online for its Dreamcast console in the year 2001. Since then, Phantasy Star Online, also popularly known as PSO, has appeared on other console platforms, and it has always gone through few revisions by adding some of the new contents and also some of the new characters to play as. An updated version of the game is the Phantasy Star Online: Blue Burst.

Blue Burst allows gamers to choose to explore the futuristic, sci-fi world of Ragol as one of the twelve different professions from three different types of characters. The characters are hunters, rangers, and forces. There are also three races namely humans, androids, and newmans. Newmans excel in non-physical combat.

In the game all the characters are different from each other. They have crazy profession names. Gamers can play as an android HUcaseal, a human RAmarl, or a newman FOnewm.

Jade Empire: Special Edition

Monday, May 25th, 2009

If we remember, BioWare, Canadian studio, was first recognized with PC role-playing games, which let gamers create parties of stout warriors and wizards to combat with many types of evil goblins and dragons. Since then, the developer has expanded its horizons beyond the PC.

BioWare made the martial-arts-themed Jade Empire for the Xbox console, their second venture in role playing games. It was an entirely different direction than the studio’s traditional games that had heated battles and were generally decided by role-playing hack-and-slash systems.

Jade Empire was an action role playing game, which let gamers roam the countryside as a fledgling martial artist and by using several combination attacks and of course several fighting styles to pummel bandits, warlords, and also otherworldly demons.

This game of BioWare is now headed for the PC as Jade Empire: Special Edition.

3rd World Review

Friday, May 22nd, 2009

XYZ is the developer of 3rd World. The characters in this role playing game are a little more dynamic in the sense that a ship or a space station becomes an extension of the gamers character. The character advancement in the game is based around skills. Different races have different modifiers for specific skills, but there are no specific classes for characters.

There are different methods for the advancement of certain skills. Sometimes gamers has no idea what action increased the character’s skill. They just did something, and the screen blinks, and gamers receive skill points.

Space stations are the main centers for player-to-player direct interactions. Inside it gamers will be able to chat with other players, make business arrangements, rent a room, and also relax in a local bar. They can trade with the station or with other players.

Ultima Online Review

Thursday, May 14th, 2009

The game has been designed to look and also to work much like the company’s immensely popular Ultima 6. This rpg-game, Ultima Online, features a continuous changing world where much more goes on behind the scenes rather than most players will ever notice.

In the game nearly everything in the world has a purpose. The “virtual ecology,” as Starr Long, the Ultima Online’s associate producer calls it, affects nearly every aspect of the game world, small or big. If the population of rabbit suddenly drops (due to some gung-ho adventurer was trying out his new mace) then wolves might have to find different food sources – say, deer.

When the population of deer drops because of the local dragon not being able to find the food he’s accustomed to, may head into a local village and attack. As all of this takes place automatically, it also generates numerous adventure possibilities.

The great concepts of game reveals that gamers don’t really have to do anything that they want to. There is nothing to stop a player.