Archive for the ‘Reviews’ Category

Wizardry Gold Review

Wednesday, May 6th, 2009

The best feature of Wizardry Gold is that it have an excellent plot. The plot has been developed by author D. W. Bradley for the original Wizardry VII. It has an intricate world where magical Tolkienesque characters and Buck Rogers-style technology exist parallel.

The unique blend of science and fantasy in the game is a refreshing change from traditional role playing game fare. It has helped to make the game one of the most memorable role playing games ever. With multiple paths to completion the game also has exceptional replay value.

The plot was mercifully left intact and everything else has been changed for the Gold edition. The sound of Wizardry Gold has been enhanced with new digitized effects and speech.

One more thing, each time your party is attacked, the game pauses automatically for up to 10 seconds while the creature graphics are loaded. After several hours of play, these pauses become extremely annoying (gamers can alleviate this problem by choosing the “full install”–at the cost of 510 megs of free drive space.)

Sacred Underworld review

Saturday, May 2nd, 2009

In the gaming world Sacred was one of the better action RPG games that came down the pike in recent years. The game was released in March 2004 and it delivered solid, Diablo-inspired gameplay along with some innovations thrown into the mix. About eighteen months after the launch the developer came with Sacred Underworld, the expansion to Sacred.

As it was expected, Sacred Underworld delivers some high-level gameplay for Sacred gaming fans and also few tweaks, although everything that the developers liked and didn’t like about the original game remains pretty much the same.

Picking up immediately where Sacred left off, Underworld has introduced a new threat, and also some new environments to explore. In fact Prince Valor was killed in the Pyrrhic victory of Sacred. In the initially stage of Sacred Underworld, his widow, Vilya, has been kidnapped by a monstrous demon. Before gamers know it, they are off once again to plow through a ridiculous number of monsters, pick up mountains of gold, and oh yes, collect a bewildering amount of equipments, all in the name of slaying the latest evildoer.

Sacred Review

Friday, May 1st, 2009

Sacred is a good looking and a good action role-playing game, which offers couple of interesting gameplay innovations. It provides an open-ended gaming world for exploring decent cooperative and also a good competitive multiplayer option. It also offers a good mix of goal-oriented questing and fast-paced battles. The fight system of the game is finicky and unrewarding that is a significant problem for what’s fundamentally a hack-and-slash role playing games.

It may be very artificial to describe this game without at least a cursory comparison to the Diablo games because it was clearly heavily inspired by that series. In Diablo games, each of the 6 character types in Sacred has a predetermined gender and also they have a distinct selection of skills that gamers can choose to develop.

Most of the enemies only take a few mouse clicks to dispatch, but gamers will be able to encounter hundreds of foes, including types that will spawn more of their kin if gamers do not take them out.
The monsters of the game are all classic fantasy stereotypes like undead, dragons, and ogres. Gamers can use the Alt key to highlight and even immediately locate the seemingly endless bounties of loot they hoard.

PlanetSide Review

Tuesday, April 28th, 2009

Sony Online Entertainment has been banking on PlanetSide that is its massively multiplayer first-person action game. Sony brings action gaming to the masses. Presently, the massively multiplayer gaming experience only exists in RPG games like the EverQuest and Ultima Online, but the developer Verant claims that a PlanetSide game server will be supporting 3,500 players.

The developer also claims that each continent of the gameworld planet can measure up to maximum of 64 square kilometers like which is about four times as large as a Tribes 2 map. Moreover, a persistent universe and a character advancement system are also there. There is an in-game ranking system by which to measure yourself and others.

In terms of gameplay, now gamers can play the part of a soldier that is caught in a planetary war. Gamers belong to an empire, and the goal of which is to win and hold territories first and then the continents of course.

In such a huge area tactics will play a major role. With the empire allies gamers conduct incursions into enemy territory to get hold of more land and even take up a defensive position in the plot. More to this, gamers may also engage in solo assignments against the enemy.

Quest for Glory V

Tuesday, April 21st, 2009

Role-playing games and adventures are about story, and the game, Quest for Glory, especially is all about plot, characters, and also of humor. The game has all that. The humor and style of the previous Quest for Glory games is fully intact in this final sequel.

This final sequel has always had a juvenile sense of humor and also having corny jokes it has heavy sexual innuendo. Gamers can flirt with all the women in this game, and they can even give and receive a number of groaners.

This game is something that fans have come to expect from the series, so rather than be put off by the game’s quirky sense of humor.

The basic plot of the game need the gamers to answer a summons for help from the kingdom of Silmaria that is nestled in the island area of Marete.

This is one of the best of the quest games ever.

Return to Krondor

Monday, April 20th, 2009

Return to Krondor is just like Betrayal at Krondor is set in author Raymond E. Feist’s swords-and-sorcery world of Midkemia.

Both the games offer strong story-driven experiences that is evident by the fact that the games are segregated into “chapters,” during which the plot is advanced in a very linear, and of course predetermined fashion.

In the same way both the games need gamers to use preset characters, each of them possessing a fully developed, distinctive personality, and determine party membership alone in response to plot developments over which gamers have no control.

Betrayal at Krondor allowed gamers to develop their characters in a variety of ways by exploring a vast gaming world and also undertaking numerous subquests.

Return to Krondor provide gamers a much more restrictive gameplay. Here each of the chapter is set in a very discrete, confining geographic area and most of the chapters have no subquests at all and forcing the gamers to focus solely on their primary quest objectives.

Quest for Glory V: Dragon Fire

Friday, April 17th, 2009

It is a fact that all role-playing games and adventures are about story, and this game titled Quest for Glory especially is about plot, characters, and of course of humor. Quest for Glory V has all that.

Humor and style of previous Quest for Glory games is fully intact in this final version. This game has always had a juvenile sense of humor accompanied with corny jokes and heavy sexual innuendo.

Hence, gamers can now flirt with all the women in the game, and they can even give and receive a number of groaners. This feature is really something that all the fans of this game have come to expect from the series.

In the game the basic plot requires gamers to answer a summons for help from the kingdom of Silmaria, which is nestled in the island area of Marete. Many many years before Atlantis resided around these waters, but the Dragon of Doom crippled this place by sending it to the ocean floor.

Silmaria is suffering with several events in series which will destroy the kingdom and at the same time will also unleash the dragon to finish the obliteration of Atlantis.

Jade Empire

Tuesday, April 14th, 2009

BioWare, the Canadian studio, first made a name for itself with PC RPG games, which let gamers create parties of stout warriors and wizards to battle with evil goblins and dragons. From that time onwards, it has expanded its horizons beyond the PC and they have come to the studio released the martial-arts-themed Jade Empire. This is the second game for the Xbox console.

Jade Empire was a new project of the Canadian studio, which went off in an entirely different direction than their traditional games where heated battles were usually decided by role-playing hack-and-slash systems. The new game of Bio Ware is an action RPG that let gamers roam the countryside as a fledgling martial art player by making use of various combination attacks and different fighting styles to pummel bandits, warlords, and also the otherworldly demons. At present the game is headed for the PC titles as Jade Empire: Special Edition.

Diarmid Clarke, project director of BioWare, suggested that this new version of the Jade Empire will add “three layers of development,” which are technical upgrades that take advantage of modern PCs, additional game content, and expanded gameplay in those areas as smarter enemies and more-balanced fight.

Meridian 59

Sunday, April 12th, 2009

This role-playing game looks and also sounds awful by the mighty standards of today. But, even though the high-resolution 3-D engine is rudely basic, it is effective. Gamers can very clearly distinguish a player character from a monster at as far as 50 meters, and also the Internet latency will never hinder the movement.

Gamers can stare a fellow citizen closely in the eye. They can distinguish the facial features and also the expressions easily. The sound of this rpg game is scarce and also repetitive but it is interesting enough to catch attention. Talking about the soundtrack, it is a mixed bag of MIDI tunes, which sound slightly better from the CD.

The gameplay and the lasting value of this rpg makes it shine. Once the gamer pass over with the painless registration, he or she must determine a handful of ability scores which will shape the course of the character’s existence thereafter.

A good and helping tutorial reveals many of features of this game system while helping gamers to earn some much required experience at the same time. The fighting of Meridian 59 is much simple. The on-screen texts and graphics reveal the course of the battle.

Battle Mages: Sign of Darkness

Monday, April 6th, 2009

This game, Battle Mages: Sign of Darkness, is in fact is an upcoming expansion to the original Battle Mages. Battle Mages was a role-playing strategy game that was released only in Europe.

This expansion of the Battle Mages will add 4 new campaigns (including an undead campaign), an improved inventory system, new magical abilities, and also some new hero characters for each campaign, along with other new features, such as a new race dwarves.

One another new feature of the game is that the upgraded units can now be transferred throughout the campaigns. Hence, now gamers can build them up to be the ultimate units, just in time for the climactic last battle.

The graphics engine of Battle Mages has also been improved, so there are now day and night battles with real-time changing weather conditions also. In the game there are even new items and artifacts, and the troops now have inventory slots too.

It is said that each of the 16 maps is up to 3 hours long and that there are dozens of dynamic quests and optional tasks in this expansion of the game. Battle Mages: Sign of Darkness will be shipped for the PC this year itself.