April 12th, 2009
This role-playing game looks and also sounds awful by the mighty standards of today. But, even though the high-resolution 3-D engine is rudely basic, it is effective. Gamers can very clearly distinguish a player character from a monster at as far as 50 meters, and also the Internet latency will never hinder the movement.
Gamers can stare a fellow citizen closely in the eye. They can distinguish the facial features and also the expressions easily. The sound of this rpg game is scarce and also repetitive but it is interesting enough to catch attention. Talking about the soundtrack, it is a mixed bag of MIDI tunes, which sound slightly better from the CD.
The gameplay and the lasting value of this rpg makes it shine. Once the gamer pass over with the painless registration, he or she must determine a handful of ability scores which will shape the course of the character’s existence thereafter.
A good and helping tutorial reveals many of features of this game system while helping gamers to earn some much required experience at the same time. The fighting of Meridian 59 is much simple. The on-screen texts and graphics reveal the course of the battle.
Tags: gameplay, meridian 59, role playing game meridian, role playing games, rpg meridian
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April 6th, 2009
This game, Battle Mages: Sign of Darkness, is in fact is an upcoming expansion to the original Battle Mages. Battle Mages was a role-playing strategy game that was released only in Europe.
This expansion of the Battle Mages will add 4 new campaigns (including an undead campaign), an improved inventory system, new magical abilities, and also some new hero characters for each campaign, along with other new features, such as a new race dwarves.
One another new feature of the game is that the upgraded units can now be transferred throughout the campaigns. Hence, now gamers can build them up to be the ultimate units, just in time for the climactic last battle.
The graphics engine of Battle Mages has also been improved, so there are now day and night battles with real-time changing weather conditions also. In the game there are even new items and artifacts, and the troops now have inventory slots too.
It is said that each of the 16 maps is up to 3 hours long and that there are dozens of dynamic quests and optional tasks in this expansion of the game. Battle Mages: Sign of Darkness will be shipped for the PC this year itself.
Tags: battle mages, Battle Mages: Sign of Darkness, role playing games, role-playing, sign of darkness
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April 4th, 2009
Just like Daggerfall and of course of its predecessor, Arena, Battlespire is set in the Elder Scrolls world of Tamriel. It has been set during the same time period as the events in Arena, the plot of Battlespire fits perfectly into Elder Scrolls lore.
In the beginning of the game your character enters the Battlespire, a testing facility for the Emperor’s personal Battlemage guards. It is only to discover that it has been overrun by malevolent forces.
A traitor, that is working with the archvillain from Arena named Jagar Tharn, has allowed the legions of the Daedra Lord, Mehrunes Dagon, to get into the Battlespire and slaughter the resident Battlemages.
All daggerfall-nostalgic gamers keep hope for another opportunity to explore the vast wilderness of Tamriel by smooth interacting with guilds and participating in a variety of role-playing lifestyles. They have to wait for Morrowind, the next Elder Scrolls version tentatively scheduled to be released.
This game has a much more limited scope, specially being a big dungeon crawl along the lines of the Ultima
Tags: battlespire, role playing games, rpg, rpg games
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April 3rd, 2009
Role playing game Atriarch is an extremely unusual game. It is of World Fusion’s. it is a massively multiplayer RPG, but it has a number of unorthodox features as well such as it happens on a completely alien planet that is populated by strange alien creatures. You get no humans there or elves or dwarves in the world of Atriarch. Gamers has to create their character from one of five alien races. Each of the races has its own unique look, its own strengths and weaknesses, and also at the same time its own culture.

The role playing game Atriarch takes place on the alien world of Atriana. Atriana is an enormous planet that is circled by 3 moons, which regularly change the planet’s climate, depending on their location within their respective orbits. In the game a Torpor Storm sweeps the land on each full cycle of the planet. The storm also induces a regenerative hibernation in all creatures. Yes, to both the creatures, one that is controlled by players and the other those that aren’t.
Atriana itself teems with life. Atriana is inhabited not only by player races but it is also inhabited by many other species of non-player creatures, which are collectively referred to as “natives.”
Gamers will be able to create a player character from the 5 distinctive races. They are Cavolon, the Eshlar, the Tyrusin, the Lokai, and the Unarra and none of the races on this alien planet is human; however, four of them are roughly humanoid. The one race that isn’t is the Cavolon, a tall, gangly race of creatures that slither about on tentacles and can also transport themselves by means of a “tentacle tongue” – an exceptionally long appendage they can use both to swing from branches and to attack their enemies. They can also use four of their appendages to wield weapons in combat, though the Cavolon tend to keep to themselves in their swampy habitats, preferring careful study of Atriana’s plant life over combat and interaction with the planet’s other races.
Tags: atriana, atriarch, dwarves, eshiar, lokai, multiplayer rpg, role playing games, rpg, rpg games, tyrusin, unarra, vavolon
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March 29th, 2009
Most of the RPG games feature swords and sorcery as part and parcel of the games on the market. But in fact, this is not the case with this game, named Auto Assault. This is an online role-playing game from NCsoft and developer NetDevil.
Instead of dealing with grumpy dwarves, haughty elves, and of course with the cheeky peasants, Auto Assault is set in a post-apocalyptic world. Here, 3 different races battle it out for supremacy. Yes, not with swords here, but with highly customized fighting vehicles. Auto Assault is a part Road Warrior, part Twisted Metal: Black, and all online RPG.
If one has played any online RPGs before, then the character creation system will without any doubt be familiar. The first thing to do in the game is to select from the 3 races in the game (human, mutant, and biomek), and then select a character class.
After doing this, gamers can customize the character’s appearance by selecting different body types, hairstyles, and more.
The bounty hunter in the game is a sort of a scout-type class for the humans, as they are focused on stealth and hit-and-run techniques.
Tags: auto assault, auto assault review, ncsoft, netdevil, role playing games, rpg games
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March 28th, 2009
This game in 2008 was a highly anticipated game because of its then-unique sci-fi setting. Though it has impressive graphics, but unfortunately, the game was launched with many technical problems that drove many gamers away from the game. After that the game has now become much more technically stable, but still sometimes the problems persists with lag, especially when there are lots of players and objects in the one single area.

This game is especially true of Notum Wars’ new tower battles that are an important part of the booster pack’s new land control feature. In this game, players who belong to a player organization can claim to deposits of the energy-rich resource notum in the way by building notum controllers to mine the stuff from beneath and then to erect powerful and expensive defense towers on the perimeter.
Again a poor luck for the game. The control is rather problematic. The world of Anarchy Online is not a very populated game and it is not uncommon to run about for hours without seeing other players.
The land control was intended to be an exciting new feature. This feature let the teams of players to engage in large-scale battles to seize or defend notum controllers.
Tags: anarchy online, anarchy online: the notum wars, notum wars, online games, rpg, rpg games, rpg online games, the notum wars
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March 23rd, 2009
NCsoft’s Aion: The Tower of Eternity is one of the most interesting. This game is fully new high-fantasy MMORPG that has developed in Korea. The developers have noted that this RPG game is to be designed and aimed at a worldwide market. The game uses the same Crytek engine which has been used in the FPS game Far Cry in order to produce some extremely colorful and lush environments and that is full of fully physics-based elements like water, for example, which will slow down characters trying to slog through it.

The greenery in the forest and wetlands environments of the game is pretty thick and the player models are adorned in very ornate armor that exhibits a very Korean or Eastern sensibility in character design. The weather effects in the game are also there, and these gives the real effect on gameplay by using fire-based attacks in a driving rain, for example, it won’t be as effective, while using water-based attacks in the same type of weather can make those spells even stronger.
Tags: aion, Aion: The Tower of Eternity Hands-on, crytek, crytek engine, mmorpg, ncsoft, role playing games, rpg games
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March 23rd, 2009
One more review in the sphere of free games. It is Albion. The graphics of the game, for instance, are robustly detailed and colored, drawing their style from somewhere between Johnny Quest comic books and the more, not as racing games or sports games, “serious” essence of Origin’s Ultima worlds.

The same is a fact of both the game’s plot and its supporting cast of human and alien characters. Indeed, the idea of the future is a multi-hued one in Albion, and communicating with your multinational peers and the exotic, catlike aliens instills a cross-cultural empathy that few games have managed to successfully convey. A game made for kids of all ages.
It is not until and unless gamers venture beneath the surface, however, that Albion turns disagreeable.
Tags: albion, review, rpg games, rpg review
Posted in Reviews | 2 Comments »
March 23rd, 2009
One more review in the sphere of free games. It is Albion. The graphics of the game, for instance, are robustly detailed and colored, drawing their style from somewhere between Johnny Quest comic books and the more, not as racing games or sports games, “serious” essence of Origin’s Ultima worlds.

The same is a fact of both the game’s plot and its supporting cast of human and alien characters. Indeed, the idea of the future is a multi-hued one in Albion, and communicating with your multinational peers and the exotic, catlike aliens instills a cross-cultural empathy that few games have managed to successfully convey. A game made for kids of all ages.
It is not until and unless gamers venture beneath the surface, however, that Albion turns disagreeable.
Tags: albion, review, rpg games, rpg review
Posted in Reviews | 1 Comment »
March 21st, 2009
The game Guild Wars is definitely in the home run stretch. The cofounder of ArenaNet, Jeff Strain, said to the media in a press conference that the online action role-playing game has been in development for several years, but this game is finally nearing completion, though it is still at least a few months away. The updated look at Guild Wars has many of the new features that have been added.

ArenaNet is in fact now polishing the Guild Wars RPG game, generating final content to flesh out the world a bit more and balancing the approximately 400 skills that will ship with the game. As an aftermath the world looks more lush and organic than it previously did and of course it is still hard to believe that in fact the entire game streams to the hard drive over the Internet. Some of the new content allows the gamers to customize their own character’s appearance even further and there are many new faces, hairstyles, items, and weapons being added to the game.
Tags: arenanet, guild wars, guild wars review, jeff strain, review, rpg games
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