The game has been designed to look and also to work much like the company’s immensely popular Ultima 6. This rpg-game, Ultima Online, features a continuous changing world where much more goes on behind the scenes rather than most players will ever notice.

In the game nearly everything in the world has a purpose. The “virtual ecology,” as Starr Long, the Ultima Online’s associate producer calls it, affects nearly every aspect of the game world, small or big. If the population of rabbit suddenly drops (due to some gung-ho adventurer was trying out his new mace) then wolves might have to find different food sources – say, deer.
When the population of deer drops because of the local dragon not being able to find the food he’s accustomed to, may head into a local village and attack. As all of this takes place automatically, it also generates numerous adventure possibilities.
The great concepts of game reveals that gamers don’t really have to do anything that they want to. There is nothing to stop a player.