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	<title>ProGamers - DOTA and Pro Gaming Information &#187; Raymond E. Feist&#8217;s</title>
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		<title>Return to Krondor</title>
		<link>http://www.iprogamers.com/2009/04/20/return-to-krondor/</link>
		<comments>http://www.iprogamers.com/2009/04/20/return-to-krondor/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 16:05:21 +0000</pubDate>
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				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Betrayal at Krondor]]></category>
		<category><![CDATA[Raymond E. Feist's]]></category>
		<category><![CDATA[Return to Krondor]]></category>
		<category><![CDATA[rpg games review]]></category>
		<category><![CDATA[rpg review]]></category>
		<category><![CDATA[swords and sorcery world of midkemia]]></category>

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		<description><![CDATA[Return to Krondor is just like Betrayal at Krondor is set in author Raymond E. Feist’s swords-and-sorcery world of Midkemia.
Both the games offer strong story-driven experiences that is evident by the fact that the games are segregated into “chapters,” during which the plot is advanced in a very linear, and of course predetermined fashion.
In the [...]]]></description>
			<content:encoded><![CDATA[<p>Return to Krondor is just like Betrayal at Krondor is set in author Raymond E. Feist’s swords-and-sorcery world of Midkemia.</p>
<p>Both the games offer strong story-driven experiences that is evident by the fact that the games are segregated into “chapters,” during which the plot is advanced in a very linear, and of course predetermined fashion.</p>
<p>In the same way both the games need gamers to use preset characters, each of them possessing a fully developed, distinctive personality, and determine party membership alone in response to plot developments over which gamers have no control.</p>
<p>Betrayal at Krondor allowed gamers to develop their characters in a variety of ways by exploring a vast gaming world and also undertaking numerous subquests.</p>
<p>Return to Krondor provide gamers a much more restrictive gameplay. Here each of the chapter is set in a very discrete, confining geographic area and most of the chapters have no subquests at all and forcing the gamers to focus solely on their primary quest objectives.</p>
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