Posts Tagged ‘review’

3rd World Review

Friday, May 22nd, 2009

XYZ is the developer of 3rd World. The characters in this role playing game are a little more dynamic in the sense that a ship or a space station becomes an extension of the gamers character. The character advancement in the game is based around skills. Different races have different modifiers for specific skills, but there are no specific classes for characters.

There are different methods for the advancement of certain skills. Sometimes gamers has no idea what action increased the character’s skill. They just did something, and the screen blinks, and gamers receive skill points.

Space stations are the main centers for player-to-player direct interactions. Inside it gamers will be able to chat with other players, make business arrangements, rent a room, and also relax in a local bar. They can trade with the station or with other players.

Albion

Monday, March 23rd, 2009

One more review in the sphere of free games. It is Albion. The graphics of the game, for instance, are robustly detailed and colored, drawing their style from somewhere between Johnny Quest comic books and the more, not as racing games or sports games, “serious” essence of Origin’s Ultima worlds.

The same is a fact of both the game’s plot and its supporting cast of human and alien characters. Indeed, the idea of the future is a multi-hued one in Albion, and communicating with your multinational peers and the exotic, catlike aliens instills a cross-cultural empathy that few games have managed to successfully convey. A game made for kids of all ages.

It is not until and unless gamers venture beneath the surface, however, that Albion turns disagreeable.

Albion

Monday, March 23rd, 2009

One more review in the sphere of free games. It is Albion. The graphics of the game, for instance, are robustly detailed and colored, drawing their style from somewhere between Johnny Quest comic books and the more, not as racing games or sports games, “serious” essence of Origin’s Ultima worlds.

The same is a fact of both the game’s plot and its supporting cast of human and alien characters. Indeed, the idea of the future is a multi-hued one in Albion, and communicating with your multinational peers and the exotic, catlike aliens instills a cross-cultural empathy that few games have managed to successfully convey. A game made for kids of all ages.

It is not until and unless gamers venture beneath the surface, however, that Albion turns disagreeable.

Guild Wars

Saturday, March 21st, 2009

The game Guild Wars is definitely in the home run stretch. The cofounder of ArenaNet, Jeff Strain, said to the media in a press conference that the online action role-playing game has been in development for several years, but this game is finally nearing completion, though it is still at least a few months away. The updated look at Guild Wars has many of the new features that have been added.

ArenaNet is in fact now polishing the Guild Wars RPG game, generating final content to flesh out the world a bit more and balancing the approximately 400 skills that will ship with the game. As an aftermath the world looks more lush and organic than it previously did and of course it is still hard to believe that in fact the entire game streams to the hard drive over the Internet. Some of the new content allows the gamers to customize their own character’s appearance even further and there are many new faces, hairstyles, items, and weapons being added to the game.