Posts Tagged ‘rpg review’

Sea Dogs Review

Sunday, June 14th, 2009

Sea Dogs is of Akella. This role playing game follows Sid Meier’s treasure map. The part strategy of the game is taking the basic gameplay elements of the classic and fleshing them out.

When the game starts, gamers character, Nicolas, has just escaped from prison. Gamer arrives on the English island of Highrock. This island is just one of the many fictional islands that gamer will travel to and from. Gamers is required to choose an alliance in the game.

One can request a letter of marque from the English, French, or Spanish. It can also be avoided allegiance altogether and just work as a pirate. Each of the allegiance in the game has its own storyline. The experiences of the game are distinct enough that gamers want to experiment with them all.

Story element of this role playing game makes up the role-playing portion of Sea Dogs. It is one of the rpg which can be liked by many.

Return to Krondor

Monday, April 20th, 2009

Return to Krondor is just like Betrayal at Krondor is set in author Raymond E. Feist’s swords-and-sorcery world of Midkemia.

Both the games offer strong story-driven experiences that is evident by the fact that the games are segregated into “chapters,” during which the plot is advanced in a very linear, and of course predetermined fashion.

In the same way both the games need gamers to use preset characters, each of them possessing a fully developed, distinctive personality, and determine party membership alone in response to plot developments over which gamers have no control.

Betrayal at Krondor allowed gamers to develop their characters in a variety of ways by exploring a vast gaming world and also undertaking numerous subquests.

Return to Krondor provide gamers a much more restrictive gameplay. Here each of the chapter is set in a very discrete, confining geographic area and most of the chapters have no subquests at all and forcing the gamers to focus solely on their primary quest objectives.

Albion

Monday, March 23rd, 2009

One more review in the sphere of free games. It is Albion. The graphics of the game, for instance, are robustly detailed and colored, drawing their style from somewhere between Johnny Quest comic books and the more, not as racing games or sports games, “serious” essence of Origin’s Ultima worlds.

The same is a fact of both the game’s plot and its supporting cast of human and alien characters. Indeed, the idea of the future is a multi-hued one in Albion, and communicating with your multinational peers and the exotic, catlike aliens instills a cross-cultural empathy that few games have managed to successfully convey. A game made for kids of all ages.

It is not until and unless gamers venture beneath the surface, however, that Albion turns disagreeable.

Albion

Monday, March 23rd, 2009

One more review in the sphere of free games. It is Albion. The graphics of the game, for instance, are robustly detailed and colored, drawing their style from somewhere between Johnny Quest comic books and the more, not as racing games or sports games, “serious” essence of Origin’s Ultima worlds.

The same is a fact of both the game’s plot and its supporting cast of human and alien characters. Indeed, the idea of the future is a multi-hued one in Albion, and communicating with your multinational peers and the exotic, catlike aliens instills a cross-cultural empathy that few games have managed to successfully convey. A game made for kids of all ages.

It is not until and unless gamers venture beneath the surface, however, that Albion turns disagreeable.